Expected value
Read any reward table as a single honest number, so you can compare two systems before players ever touch them.
Formux Lab is a friendly course on the probability behind game systems — expected value, RNG, drop rates and variance — for designers who want their reward tables to feel great, not just look good.
Course + Ebook from $130 · lifetime access · worksheet pack included in the bundle
Six modules, each grounded in a formula you can actually use at your design desk. No proofs for their own sake — every idea maps to a decision you make when tuning a system.
Read any reward table as a single honest number, so you can compare two systems before players ever touch them.
Pseudo-random generators, seeds and uniform draws — what "random" means to a computer, and why streaks are not bugs.
Turn a wished-for feel ("about one in twenty") into a rate, then predict how it plays across a whole session.
Two systems can share an average and feel wildly different. Learn to shape the spread, not just the mean.
Weight a table so common and rare payouts sit where you want them, and stress-test it against a real progression curve.
Design a floor that guarantees progress without flattening surprise — the math that keeps a long grind kind.
Here's a full lesson in miniature. You have four rarity tiers and a target: an epic should show up roughly once every forty pulls, and the run should still hand out something satisfying almost every time.
We assign a weight to each tier, divide by the total, and read the drop chance straight off the chart. Then we check the expected value — the average reward per pull — against the effort a player spends to get there.
P(epic) = w₄ / (w₁+w₂+w₃+w₄) ≈ 0.025Every idea starts as a drawing you can follow by hand, then becomes a tool you can drop into your own design doc.
Each lesson opens with a hand-drawn diagram — a probability tree, a distribution, an outcome grid — so the intuition lands before a single formula appears.
Slide a weight, watch the distribution breathe. Twenty-four small sandboxes let you feel how one number ripples through a whole system before you commit it to code.
Fifteen printable sheets that walk you from a blank table to a balanced one.
Every formula and diagram in one searchable reference to keep on your desk.
Lifetime access. Learn on a train, a lunch break, or a long weekend.
Formux Lab grew out of years of design reviews where the same question kept coming up: is this table actually fair, or does it just look fair? We turned the answers into a course.
Pick the course on its own, or add the worksheet bundle if you learn best with your hands on the numbers. Prices in USD. Payment is arranged after you send the form — nothing to enter here.
Everything you need to think clearly about game-system probability.
The full kit for designers who want to practise, not just watch.
| What's included | Course + Ebook | + Worksheet Bundle |
|---|---|---|
| Video lessons & interactive examples | ✓ | ✓ |
| Companion ebook | ✓ | ✓ |
| Printable worksheet pack (15) | — | ✓ |
| Table-balancing template | — | ✓ |
| Email office-hours check-ins | — | 2 |
| Price (USD) | $130 | $180 |
Short, practical essays that show the course's way of thinking. Start here if you're deciding whether the numbers are for you.
The single most useful number in game math — and how to read it off any reward table.
Read the talk →
What "random" means to a computer, why streaks happen, and how to shape them kindly.
Read the talk →
Turn a feeling into weights, and weights into a table players actually enjoy.
Read the talk →No. We assume you can add and multiply and are comfortable with percentages. Everything past that — expected value, variance, probability trees — is built up from a drawing. If you've ever tuned a spreadsheet, you're ready.
Not at all. About a third of learners are curious players who want to understand why a system feels the way it does. The examples are drawn from game design, but the thinking travels anywhere numbers meet fun.
Most people finish in about six weeks at a lesson or two a week, but it's fully self-paced and yours for life. Come back and re-watch a module whenever a new table lands on your desk.
A browser for the videos and interactive examples, and any spreadsheet tool for the worksheets. The table-balancing template works in Google Sheets and Excel.
Everything is digital. Once your enrollment is confirmed by email, you get a link to the video course, the ebook and — on the bundle — the worksheet pack. Details are on our access page.
Send your details and pick a plan. We'll reply within one working day with a link to arrange payment and your first lesson.
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